Publisher: Codemasters
Race Driver: GRID is one of the best racing games to grace the PC in some time, striking a fine balance between automotive simulation and arcade throttle-fest which has resulted in an enormously entertaining game. Players can choose from racing tuned saloons through city streets, through to driving Lamborghinis around Le Mans, with all cars displaying a highly detailed damage model.
GRID runs on a modified version of Codemasters' own in house Neon engine, rechristened Ego for
GRID. This will also be the engine used in the highly anticipated
Operation Flashpoint 2: Dragon Rising, so hopefully
GRID will give us a good indication of how hardware will perform in this future title too. Despite only supporting DirectX 9.0c,
GRID features a lot of high level graphical features, including motion blur, fantastic smoke effects, dynamic track side details and thousands of fully 3D spectators.
To test performance in
GRID, we raced a lap of the
"Circuito Di Milano B" track in the
RADT Nissan Skyline Z-tune, starting from the back of the GRID (see what I did there) to ensure as many cars on screen for as long as possible. We chose the Milan circuit due to the large amount of dynamic track side details like flags and spectators visible from the track, and for the close proximity of track side objects.
However,
GRID does not support Anisotropic Filtering in game, so we had to force this to 16x using the Forceware and Catalyst drivers. We captured the average and minimum frame rates during the lap, and the results you see below are indicative of around one minute and forty seconds of gameplay (average lap time) per setting.
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XFX GeForce 9600 GSO 384MB 680M XXX Edition
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Sapphire ATI Radeon HD 3870 512MB
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BFG Tech GeForce 9600 GT 512MB
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Asus EN8800GS/HDTP/384M
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HIS ATI Radeon HD 3850 512MB
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AMD ATI Radeon HD 4670 512MB
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Inno3D GeForce 9500 GT 512MB
Frames Per Second
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BFG Tech GeForce 9600 GT 512MB
-
Sapphire ATI Radeon HD 3870 512MB
-
XFX GeForce 9600 GSO 384MB 680M XXX Edition
-
AMD ATI Radeon HD 4670 512MB
-
Asus EN8800GS/HDTP/384M
-
HIS ATI Radeon HD 3850 512MB
-
Inno3D GeForce 9500 GT 512MB
Frames Per Second
-
XFX GeForce 9600 GSO 384MB 680M XXX Edition
-
Sapphire ATI Radeon HD 3870 512MB
-
Asus EN8800GS/HDTP/384M
-
BFG Tech GeForce 9600 GT 512MB
-
AMD ATI Radeon HD 4670 512MB
-
HIS ATI Radeon HD 3850 512MB
-
Inno3D GeForce 9500 GT 512MB
Frames Per Second
-
Sapphire ATI Radeon HD 3870 512MB
-
BFG Tech GeForce 9600 GT 512MB
-
XFX GeForce 9600 GSO 384MB 680M XXX Edition
-
AMD ATI Radeon HD 4670 512MB
-
HIS ATI Radeon HD 3850 512MB
-
Asus EN8800GS/HDTP/384M
-
Inno3D GeForce 9500 GT 512MB
Frames Per Second
AMD's ATI Radeon HD 4670 comes back at the supercharged XFX GeForce 9600 GSO a little bit in
GRID - it ends up being quite a close battle between the two cards when anti-aliasing is enabled. There's just 0.1 frames per second in it at 1,680 x 1,050, with both cards delivering playable frame rates and identical minimums.
The XFX GeForce 9600 GSO XXX Edition does pull away with anti-aliasing is disabled though - it's almost 15fps faster at 1,280 x 1,024 0xAA and 9fps faster at 1,680 x 1,050. However, since the game is very smooth and playable with AA turned on, why on earth would you disable it?
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